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Virtual reality in the workplace: training and simulating what cannot be repeated

Some operations occur once a quarter, sometimes once a year. A format change, a lockout, a restart after an incident. The operator must execute them without hesitation, often under pressure. Repeating them on real equipment requires stopping production, mobilizing an expert, and accepting a risk. In the workplace, virtual reality places the operator in a 3D reproduction of their station. They repeat the procedure as many times as necessary, and the line continues to run.

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What virtual reality is in the workplace

Virtual reality replaces the real environment with a fully modeled scene. With a headset on their eyes and controllers in hand, the operator sees, touches, and manipulates a reconstructed station that reacts to their gestures. In the workplace, it is primarily used for virtual reality training on rare gestures, then to simulate dangerous situations and validate a product before its manufacturing.

It differs from augmented reality, which retains the real environment and adds information to it. For a detailed definition and levels of immersion, see what virtual reality is.

Where virtual reality is used in the workplace

Five uses are common.

Training on rare gestures and interventions that immobilize equipment

The operator repeats a maintenance procedure or a tool change in the scene, without stopping the line or wearing out a part. They find the exact sequence before the actual intervention. See virtual reality training for industry.

Simulate an intervention on critical equipment

The maintenance training simulator reproduces the disassembly piece by piece, including failures that are not triggered on an active installation.

Repeat safety procedures and emergency situations

Evacuation, fire outbreak, machine safety: the operator goes through the situation, makes decisions in order, repeats until it becomes reflexive, without real exposure to danger.

Review a product before the first prototype

The team examines the 1:1 digital model and assesses the ergonomics and assembly. The defect is corrected on the model before launching the tooling. See the design review in virtual reality.

Welcome and integrate newcomers

The new operator discovers the site, the positions, and the rules in a scene before joining the line. They arrive at the position with reference points. See train operators despite the skills shortage.

For the industrial rollout, with applications by profession and adoption conditions, see virtual reality in industry.

How to deploy virtual reality: frame, prototype, build, deploy

Frame. Choose the procedure to address, the relevant operators, the value indicator, and the integration point to the LMS.

Prototype. Model a first version of the scene, have it played by operators and trainers, correct the gestures and triggers that sound off.

Build. Develop the application, model the 3D scene of the workstation, wire the results back to the training system.

Deploy. Launch the pilot at a site, train the trainers to facilitate the session, link the results to the LMS, and then equip the other sites with the same scenario.

What virtual reality requires

Before choosing a virtual reality solution, gather four conditions.

  • Data to build the scene. 3D model of the workstation, plans, operating procedures, failure cases. An accurate source provides a faithful scene.
  • An integration with the training system. The session results are sent to the LMS in xAPI or SCORM formats. The training manager tracks progress without re-entry.
  • Equipment and space. Standalone headset or connected to a PC, clear area, fleet management for updates.
  • Team adoption. An early field test, trained trainers, a short session for the first handling.

Virtual reality and augmented reality: what’s the difference

Virtual reality disconnects the operator from the real world and places them in a modeled scene. It is suitable for what is repeated outside of production: rare gestures, dangerous situations, model reviews. The augmented reality keeps the real workstation and overlays instructions. It is useful for guiding a gesture on the machine, in real conditions. The mixed reality anchors content in space and allows it to interact with the environment. See the difference between virtual reality and augmented reality.

When virtual reality is not the right answer

  • The procedure is simple and transmits without difficulty. A few days of overlap with an experienced person is enough.
  • The number of learners is low. The development cost does not pay off with just a few people per year.
  • The operator learns better by keeping their hands on the equipment. The augmented reality displays the instructions on the machine while they work.
  • Physical sensations matter. Effort, temperature, and vibration are poorly replicated in a virtual scene.

The headset also requires a clear space and fleet logistics. Motion sickness affects some users in scenes with movement. Myxed designs the scenario to limit it. The team checks the transfer to the real position during the first interventions; they do not assume it.

Measuring the effect

The profession chooses the indicator with Myxed before development: training time per operator, success rate on the evaluation, error rate on the first real interventions, machine downtime related to training. In the training projects that Myxed conducts, the most significant gap is in the error rate of the first real interventions. You compare two groups: one trained on the job, the other having gone through the virtual scene. To establish the calculation, see the return on investment of a digitization project.

Frequently asked questions

Count a few weeks to prototype a first scenario. A complete application, integrated into the LMS and deployed across multiple sites, takes several months. You start with a scoping workshop with the training manager, around a precise procedure and its indicator.

The development of the application represents the main cost, ahead of the hardware. The number of scenarios and the level of integration with the information system vary the amount. Myxed provides a quantified scope at the end of the scoping.

The choice depends on the use case: autonomy, resolution, hand tracking, weight, fleet management. Meta Quest, Pico, Varjo, and Apple Vision Pro cover different needs. Myxed remains agnostic and selects the headset according to the project.

Session results are reported in xAPI or SCORM formats. The training manager tracks progress, assessments, and headset usage rates from their tools. Myxed adjusts the settings at the time of scoping.

Go further

Virtual reality takes on the part of training and validation that the workshop cannot offer without high costs: rare gestures, dangerous situations, reviewing a product before its manufacturing. It requires a faithful scene, a connection to the training system, and team buy-in.

Describe the procedure or review to be addressed. Myxed works with you on a first procedure or a first review, then builds a scenario tested in the field.

Discover: virtual reality in industry · training in virtual reality · the maintenance training simulator · the virtual and augmented reality agency for industry

Myxed frames with you a first use case of virtual reality, from the procedure to be handled to the scenario tested in the field.

Describe your use case to us